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Creation & Ideation

Game Design Project

ETEC 565D Digital Games & Learning

gamedesign

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Keywords

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digital games, game design, narrative, text-based games

Related Reading​

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Indiv​idual Game Design Activities

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Reflection

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Though this course was very academic and rigorous, playing and thinking about games was a welcome diversion from the demands of my instructional and student course load in this first semester in the program. My group collaborated throughout the semester to make it through the game design process, but we came a bit short in having a game that was complete and as we envisioned. We used Twine and had assigned the game coding and building role to one person, and we ran out of time. Although Twine games are text-based and seemingly easy to create, it requires a lot of coding and is time consuming to troubleshoot bugs. In retrospect, we should have divided this role amongst all of us to pitch in and make it happen.

 

I used to be a fairly avid gamer, but with my adoption of Mac computers vs PC computers, I lost the graphics and processing power it takes to play games and I pretty much abandoned the hobby. Admittedly, I go back and forth between the belief that games are a waste of time and a useful activity that is beneficial. I've personally experienced extreme devotion of time to virtual pursuits (World of Warcraft) and the influence of MMORPGs on people's lives and relationships. I've also been rewarded for my gameplay - I landed my first teaching gig by playing Guitar Hero (Joan Jett & the Blackhearts' I Love Rock & Roll) at the interview. After having made it through the first interview round to teach a mini lesson, go through a Q&A with my future colleagues, I was given the opportunity to speak a little about myself and then show the administration and faculty my interests in music, technology, and gaming all in one shot. It was risky, but it differentiated me from the rest of applicants.

Publication Information

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Author: Melissa Drake

Date:  2020

Course: ETEC 565D Digital Games & Learning

Professor: Suzanne de Castell and Jennifer Jenson

Overview

 

This project was a semester-long endeavor to go through the intense process of designing a digital game using Tracy Fullerton’s Game Design Workshop activities and after completing individual activities that considered aspects of digital games such as but not limited to gameplay, worldbuilding, character creation, and player experience.

Course Background

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The objective of ETEC 565D is to immerse oneself in approaching digital games from a design-thinking approach, consider their educational uses, and think critically about games in society and culture. The Fullterton text and Beavis et al's (2017) Serious Play were critical for me to read early in the program to begin forming ideas about design thinking and informal and formal learning. Serious Play introduced me to the idea of participatory cultures and the role games play in learning even if learning within games cannot always be fully assessed, and Game Design Workshop solidified my confidence in constructivism as a crucial learning theory. We also thought critically about games in culture and society and the importance of representation and the impact of hegemony in games.

 

Along with more typical study activities such as reading and considering literature, students in the course play games for the purpose of deconstructing the experience to assist in their own design and production of a digital game.

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ETEC 565D is a course that has been offered both in person in summer institutes (RIP due to the COVID pandemic) and online as nearly all MET courses are normally delivered. 

Highlights​​ Video

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Overview
Course Background
Highlights Video
Publication information
Reflection

Melissa Arasin 2020. Created with Wix

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