top of page
Search


IP2 Pt. 2 The effectiveness of virtual reality for people with mild cognitive impairment or dementia
This meta-analysis conducted by Kim, Pang and Kim analyzed studies in English and Korean focused on VR intervention relating to patients...

mddrake
Apr 14, 20202 min read
2 views
0 comments


IP2 Pt. 1: Digital games as sources for science analogies: Learning about energy through play
Fig. 1. Image of monsters holding hands in Monster Music. (Martin et. al, 2019). Martin, Silander and Rutter explored the relationship...

mddrake
Apr 14, 20202 min read
3 views
0 comments


Hegemony and Representation in Games
This gamified presentation was created to demonstrate and address the concepts of IP5 and IP6: Hegemony and Representation of Gender,...

mddrake
Apr 14, 20201 min read
3 views
0 comments


Let's Twitch!
Twitch observation: Fortnite | 30-60 minutes
 | One duos session and one solo session Streamers Observed: SypherPK and partner Ninja_98....

mddrake
Mar 31, 20204 min read
7 views
0 comments


Videogame Field Note Assignment: Afterparty by Night School Games
Session 1: Before Playing | 15-30 minutes Each of these question aims to get at a general notion, “what expectations (about this game) am...

mddrake
Mar 3, 202018 min read
11 views
0 comments


Game Design Workshop Activities
While reading Chapters 1-3 of Game Design Workshop by Tracy Fullerton, I have completed the following exercises as part of my journey...

mddrake
Feb 8, 20205 min read
50 views
0 comments


On Serious Play
In my case study of Serious Play, I chose the following chapters to read and report on: Chapter 2: ‘A Game Isn’t a Game without...

mddrake
Jan 15, 20204 min read
35 views
0 comments
bottom of page