top of page
Search
mddrake
Apr 14, 20202 min read
IP2 Pt. 2 The effectiveness of virtual reality for people with mild cognitive impairment or dementia
This meta-analysis conducted by Kim, Pang and Kim analyzed studies in English and Korean focused on VR intervention relating to patients...
2 views0 comments
mddrake
Apr 14, 20202 min read
IP2 Pt. 1: Digital games as sources for science analogies: Learning about energy through play
Fig. 1. Image of monsters holding hands in Monster Music. (Martin et. al, 2019). Martin, Silander and Rutter explored the relationship...
3 views0 comments
mddrake
Apr 14, 20201 min read
Hegemony and Representation in Games
This gamified presentation was created to demonstrate and address the concepts of IP5 and IP6: Hegemony and Representation of Gender,...
3 views0 comments
mddrake
Mar 31, 20204 min read
Let's Twitch!
Twitch observation: Fortnite | 30-60 minutes
| One duos session and one solo session Streamers Observed: SypherPK and partner Ninja_98....
7 views0 comments
mddrake
Mar 3, 202018 min read
Videogame Field Note Assignment: Afterparty by Night School Games
Session 1: Before Playing | 15-30 minutes Each of these question aims to get at a general notion, “what expectations (about this game) am...
11 views0 comments
mddrake
Feb 8, 20205 min read
Game Design Workshop Activities
While reading Chapters 1-3 of Game Design Workshop by Tracy Fullerton, I have completed the following exercises as part of my journey...
50 views0 comments
mddrake
Jan 15, 20204 min read
On Serious Play
In my case study of Serious Play, I chose the following chapters to read and report on: Chapter 2: ‘A Game Isn’t a Game without...
35 views0 comments
bottom of page