mddrakeApr 14, 20202 minIP2 Pt. 2 The effectiveness of virtual reality for people with mild cognitive impairment or dementiaThis meta-analysis conducted by Kim, Pang and Kim analyzed studies in English and Korean focused on VR intervention relating to patients...
mddrakeApr 14, 20202 minIP2 Pt. 1: Digital games as sources for science analogies: Learning about energy through playFig. 1. Image of monsters holding hands in Monster Music. (Martin et. al, 2019). Martin, Silander and Rutter explored the relationship...
mddrakeApr 14, 20201 minHegemony and Representation in GamesThis gamified presentation was created to demonstrate and address the concepts of IP5 and IP6: Hegemony and Representation of Gender,...
mddrakeMar 31, 20204 minLet's Twitch!Twitch observation: Fortnite | 30-60 minutes | One duos session and one solo session Streamers Observed: SypherPK and partner Ninja_98....
mddrakeMar 3, 202018 minVideogame Field Note Assignment: Afterparty by Night School GamesSession 1: Before Playing | 15-30 minutes Each of these question aims to get at a general notion, “what expectations (about this game) am...
mddrakeFeb 8, 20205 minGame Design Workshop Activities While reading Chapters 1-3 of Game Design Workshop by Tracy Fullerton, I have completed the following exercises as part of my journey...
mddrakeJan 15, 20204 minOn Serious PlayIn my case study of Serious Play, I chose the following chapters to read and report on: Chapter 2: ‘A Game Isn’t a Game without...